Every Cold War Zombies Perk

The Perks in Call of duty zombies are some of the most powerful weapons/assets you can use to battle the hordes of zombies standing in your way.

In Black Ops Cold War the zombie perk system has been given a complete overhaul. Each perk now contain tiers or levels with each tier or level providing an additional stronger boost.

To unlock the different levels of each perk it requires a new currency; Aetherium Crystals.

The first three levels of each perk use the standard Aetherium

Level four uses refined Aetherium crystals and level five uses flawless Aetherium crystals

How to get Aetherium Crystals?

Aetherium Crystals are earned by playing Cold War Zombies. The more rounds you achieve, the more crystals you earn. After round 10 in the round based zombie maps, you will start to earn a set number of crystals. Every 5 rounds after this the number of crystals you earn will increase.

As you get higher through the rounds, the refined and flawless crystals required for the level four and five upgrades can be earned in addition to the standard crystals.

Once you have unlocked all perks (and other features such as field upgrades and ammo mods) that you can with a certain type of crystal, you will no longer earn that crystal type. If the game releases a new perk etc that then requires them again you will start being able to earn them again.

Where to get the perks in the game?

All the Perks in Cold War Zombies have their own perk machine and these are spread randomly around the map. Players can approach these perk machines and buy the corresponding perk. The level you have the perk upgraded to will provide the appropriate benefit within the game.

Going prone in front of any of the perk machines provides players with a bonus 100 essence per machine.

There is a machine called the ‘Der Wunderfuzz’ that provides players with all the perks in one location. There is one of these located in every map and make it a much easier and faster way to collect all the perks in a short space of time.

How much do the perks cost?

The Perks don’t have a fixed cost value. Depending on which perks you want, depends on the cost.

The first perk you buy regardless of which it is costs you 2500 points. Every perk after that costs an additional 500 points, so your second perk purchased would be 3000 points, the third 3500 and so on

There is no cap on how many perks you can have at one time unlike in other Call of Duty Zombie games meaning on Black Ops Cold War you can have the maximum number of perks in the game at one time.

All the perks and their benefits

Here is the full breakdown of all the perks in Black Ops Cold War and each of the benefits they give

Jugger-Nog

Basic benefit: Increase maximum health by 50

  • Tier 1: Reduce status effect durations by 50%
  • Tier 2: Armour plates replenish 25% additional armor
  • Tier 3: Increase maximum health by 100
  • Tier 4: Armor durability increased by 25%
  • Tier 5: Instead of getting downed on a lethal hit, armor is depleted and health is reduced to 1

Speed Cola

Basic benefit: Increase reload speed by 15%

  • Tier 1: Swap weapons faster
  • Tier 2: Field upgrades recharge 20% faster
  • Tier 3: Increase reload speed by 30%
  • Tier 4: Repair barricades faster. The mystery box settles much faster
  • Tier 5: Fire and reload while sprinting at full speed

Quick Revive

Basic benefit: Reduce the time it takes to regen to full health by 50%. Reduce the time it takes to revive an ally by 50%

  • Tier 1: Downed crawl speed is increased by 100%
  • Tier 2: Reduce the delay before health starts regenerating by 50%
  • Tier 3: Reviving an ally will also heal you to full health
  • Tier 4: Reviving an ally will increase both players movement speed for a limited time
  • Tier 5: Killing an enemy while downed will revive you and remove quick revive perk

Stamin Up

Basic benefit: Increases run and sprint speed

  • Tier 1: Increase backpedal speed
  • Tier 2: Immunity to fall damage
  • Tier 3: Walk faster while aiming down sights
  • Tier 4: Use equipment while sprinting
  • Tier 5: Remove sprint speed falloff

Elemental Pop

Basic benefit: Every bullet has a small chance to apply a random base ammo mod effect

  • Tier 1: Equipment damage also has a small chance to apply a random base ammo mod effect
  • Tier 2: Reduce ammo mod cooldowns by 20%
  • Tier 3: When random ammo mod is applied it uses the ammo mod’s current skill tier instead of the base
  • Tier 4: Increase enemy elemental weakness damage by 50%
  • Tier 5: Reloading creates an electric damage discharge that damages and stuns nearby normal enemies. The more empty the magazine, the stronger the damage

Deadshot Daiquari

Basic benefit: Aiming down sight moves to enemy critical location, Removes scope away

  • Tier 1: Deal 100% extra critical damage if an enemy is at full health
  • Tier 2: Increase damage against armour pieces by 50%
  • Tier 3: Reduce hip fire spread
  • Tier 4: Increase critical bonus damage by 10%
  • Tier 5: Each consecutive hit on the same enemy deals 2% more damage to a maximum of 20% damage

Tombstone Soda

Basic benefit: When downed, become a shadow in the Dark Aether armed with your weapons that can revive you. If your shadow loses all its health, you die

  • Tier 1: Shadow form can regenerate health
  • Tier 2: Increased downed duration to 60 seconds
  • Tier 3: On death, drop a Tombstone stash that saves your weapons, equipment and resources
  • Tier 4: Spawn near the end of the round instead of the beginning of the next. Respawn timers are reduced by 50%
  • Tier 5: Prevent perk decay while downed. Tombstone Soda is always lost when downed

Mule Kick

Basic benefit: Carry a 3rd primary weapon

  • Tier 1: Crafted equipment grants an additional equipment if able
  • Tier 2: All enemies have a small chance to drop ammo
  • Tier 3: Stowed weapons slowly refill ammo from stock
  • Tier 4: 25% chance to keep non-retrievable equipment when used
  • Tier 5: 3rd primary weapon is recovered when repurchasing Mule Kick

Death Perception

Basic benefit: Obscured enemies are keylined

  • Tier 1: Minimap update rate is increased
  • Tier 2: Enemies give danger indicators when behind the player
  • Tier 3: Gain 20% more looted Salvage and High-Grade Salvage
  • Tier 4: Increases armor penetration damage by 25% Tier 5: Nearby chests, resources, and item drops are keylined through walls
  • Tier 5: Nearby chests, resources, and item drops are keylined through walls

Which perks are the most useful?

First and foremost, Jugger-Nog and Quick revive are hugely important for giving you access to increased and faster health regeneration. This becomes increasingly important as you increase the round level you are on.

Deadshot daiquiri is very useful for getting headshots when going for gun camos, the increased damage also makes it easier to down zombie hoards as you rise through the rounds.

The tier 5 boost on the Stamin Up becomes very useful for players looking to “train” zombies as it removes the sprint speed falloff. This means your character never slows down when sprinting so gives you much greater mobility to train zombies and to avoid situations where things get tight. It also helps to navigate the map faster when looking to do “speed runs” for things like easter egg times.

There is no right or wrong combination if perks and which you should or shouldn’t get first. Its entirely personal preference and according to your playstyle.

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