Modern Warfare 2 Launch patch notes: Changes from the Beta

The Modern Warfare 2 Beta is now a distant memory with today (28th October 2022) being the release date for the full game

The Beta, which was the largest in Call of Duty history highlighted some glitches and faults that needed correcting before the game released worldwide.

Player visibility and footstep noise were just some of the major issues highlighted that needed addressing.

With the release of the game a launch patch happened that detailed the changes made from the Beta to now

Here is details of the patch notes to see what has been adjusted or changed from the Beta

Launch Patch Notes

Enemy Visibility

  • We have added diamond icons above the heads of enemies. This should make it easier for players to clearly identify opponents in the game
  • Additionally, we’ve continued to tweak lighting and contrast for improved enemy visibility

Audio

  • We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta
  • The in-world activation sound effect volume range for the dead silence field upgrade has been drastically decreased

Third Person

  • Following feedback from Beta, aiming down sighs will now stay in third person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV. We believe this will enhance the third person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier

Weapons

  • We have continued to tweak weapons across the game following both feedback from Beta players and game data. Players can expect more specifics on weapon tuning as we continue to support post-launch

UI

  • We have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless. We’ve made improvements to navigation of menus and will continue to optimize our UX

Movement

  • Slide, ledge hang and dive have been further refined. We’ve also addressed some movement exploits following Beta

Matchmaking

  • We have implemented some changes that aim t reduce lobby disbandment between matches. We look forward to testing this at a large scale and getting feedback

Are you pleased with the changes made since the Beta?

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